animation-profiler
Profile CSS and JS animations: identify all running animations via CDP Animation domain, measure frame rates with requestAnimationFrame, detect expensive layout-triggering property animations vs compositor-only, audit will-change usage, and detect jank via long-animation-frame entries.
SKILL.md
| Name | animation-profiler |
| Description | Profile CSS and JS animations: identify all running animations via CDP Animation domain, measure frame rates with requestAnimationFrame, detect expensive layout-triggering property animations vs compositor-only, audit will-change usage, and detect jank via long-animation-frame entries. |
name: animation-profiler description: > Profile CSS and JS animations: identify all running animations via CDP Animation domain, measure frame rates with requestAnimationFrame, detect expensive layout-triggering property animations vs compositor-only, audit will-change usage, and detect jank via long-animation-frame entries.
Animation Profiler
Instrument a page to capture and analyze all CSS and JavaScript animations. Uses the CDP Animation domain to enumerate active animations, PerformanceObserver for long animation frames (jank detection), and requestAnimationFrame hooks for frame timing analysis.
When to Use
- Diagnosing janky animations or low frame rates.
- Finding animations that trigger layout/paint instead of using compositor-only properties.
- Auditing
will-changeusage (overuse causes memory waste, underuse causes jank). - Profiling animation performance before a launch.
- Identifying which animations are running and their durations/timing functions.
Prerequisites
- Playwright MCP server connected and responding (all
mcp__playwright__browser_*tools available). - Chromium-based browser required for CDP
Animation.enable,LayerTree.enable, andRendering.setShowPaintRects. - Target page must have visible animations (CSS transitions, CSS animations, or JS-driven animations).
Workflow
Step 1 -- Navigate to the Target Page
browser_navigate({ url: "<target_url>" })
Step 2 -- Enable CDP Animation Domain
Capture all animation start events via CDP.
browser_run_code({
code: `async (page) => {
const client = await page.context().newCDPSession(page);
// Enable Animation domain
await client.send('Animation.enable');
const animations = [];
client.on('Animation.animationStarted', (params) => {
const anim = params.animation;
animations.push({
id: anim.id,
name: anim.name || '(unnamed)',
type: anim.type, // CSSTransition, CSSAnimation, WebAnimation
duration: anim.source ? anim.source.duration : null,
delay: anim.source ? anim.source.delay : null,
iterationStart: anim.source ? anim.source.iterationStart : null,
iterations: anim.source ? anim.source.iterations : null,
easing: anim.source ? anim.source.easing : null,
backendNodeId: anim.source ? anim.source.backendNodeId : null,
keyframesRule: anim.source ? anim.source.keyframesRule : null,
startTime: anim.startTime,
playbackRate: anim.playbackRate,
cssId: anim.cssId || null
});
});
page.__animationData = animations;
return 'Animation domain enabled, listening for animations';
}`
})
Step 3 -- Enable Layer Tree Inspection
Inspect compositor layers to understand which elements have their own layers.
browser_run_code({
code: `async (page) => {
const client = await page.context().newCDPSession(page);
await client.send('LayerTree.enable');
const layers = [];
client.on('LayerTree.layerTreeDidChange', (params) => {
if (params.layers) {
layers.length = 0;
for (const layer of params.layers) {
layers.push({
layerId: layer.layerId,
parentLayerId: layer.parentLayerId || null,
backendNodeId: layer.backendNodeId || null,
width: layer.width,
height: layer.height,
paintCount: layer.paintCount,
drawsContent: layer.drawsContent,
compositingReasons: layer.compositingReasonIds || []
});
}
}
});
page.__layerData = layers;
return 'LayerTree domain enabled';
}`
})
Step 4 -- Install Frame Timing Monitor
Hook requestAnimationFrame to measure actual frame durations and detect
dropped frames.
browser_evaluate({
function: `() => {
window.__frameTiming = {
frames: [],
startTime: performance.now(),
frameCount: 0,
droppedFrames: 0,
maxFrameTime: 0,
running: true
};
let lastTimestamp = performance.now();
function measureFrame(timestamp) {
if (!window.__frameTiming.running) return;
const delta = timestamp - lastTimestamp;
window.__frameTiming.frameCount++;
window.__frameTiming.frames.push(delta);
// Keep only last 300 frames to limit memory
if (window.__frameTiming.frames.length > 300) {
window.__frameTiming.frames.shift();
}
// Frame longer than 33.33ms means we dropped below 30fps
if (delta > 33.33) {
window.__frameTiming.droppedFrames++;
}
if (delta > window.__frameTiming.maxFrameTime) {
window.__frameTiming.maxFrameTime = delta;
}
lastTimestamp = timestamp;
requestAnimationFrame(measureFrame);
}
requestAnimationFrame(measureFrame);
return 'Frame timing monitor installed';
}`
})
Step 5 -- Install Long Animation Frame Observer
Use the long-animation-frame PerformanceObserver to detect jank.
browser_evaluate({
function: `() => {
window.__longFrames = [];
try {
const observer = new PerformanceObserver((list) => {
for (const entry of list.getEntries()) {
window.__longFrames.push({
startTime: entry.startTime,
duration: entry.duration,
blockingDuration: entry.blockingDuration,
renderStart: entry.renderStart,
styleAndLayoutStart: entry.styleAndLayoutStart,
scripts: (entry.scripts || []).map(s => ({
name: s.name,
entryType: s.entryType,
startTime: s.startTime,
duration: s.duration,
sourceURL: s.sourceURL,
sourceFunctionName: s.sourceFunctionName,
sourceCharPosition: s.sourceCharPosition
}))
});
}
});
observer.observe({ type: 'long-animation-frame', buffered: true });
return 'Long animation frame observer installed';
} catch (e) {
return 'long-animation-frame not supported: ' + e.message;
}
}`
})
Step 6 -- Trigger Animations and Wait
Scroll the page and interact with elements to trigger animations. Wait for a collection period.
browser_evaluate({
function: `() => {
// Scroll to trigger scroll-based animations
window.scrollBy(0, window.innerHeight);
return 'Scrolled one viewport';
}`
})
browser_wait_for({ time: 3 })
browser_evaluate({
function: `() => {
window.scrollBy(0, window.innerHeight);
return 'Scrolled another viewport';
}`
})
browser_wait_for({ time: 3 })
Hover over interactive elements to trigger hover animations. Use
browser_snapshot to find elements, then browser_click or browser_hover.
browser_snapshot()
Use refs from the snapshot to hover over buttons, cards, or navigation items that may have hover animations:
browser_hover({ ref: "<ref_from_snapshot>", element: "Interactive element" })
browser_wait_for({ time: 5 })
Step 7 -- Detect Expensive Property Animations
Identify which CSS properties are being animated and classify them as compositor-only (cheap) or layout/paint-triggering (expensive).
browser_evaluate({
function: `() => {
const compositorOnly = new Set([
'transform', 'opacity', 'filter', 'backdrop-filter',
'offset-distance', 'offset-path', 'offset-rotate'
]);
const paintOnly = new Set([
'color', 'background-color', 'background-image', 'border-color',
'outline-color', 'text-decoration-color', 'box-shadow', 'visibility'
]);
// Layout-triggering = everything else that's animated
const allAnimations = document.getAnimations();
const analysis = [];
for (const anim of allAnimations) {
const effect = anim.effect;
if (!effect || !effect.getKeyframes) continue;
const target = effect.target;
const keyframes = effect.getKeyframes();
const animatedProps = new Set();
for (const kf of keyframes) {
for (const prop of Object.keys(kf)) {
if (['offset', 'composite', 'easing', 'computedOffset'].includes(prop)) continue;
animatedProps.add(prop);
}
}
const propAnalysis = [];
for (const prop of animatedProps) {
const cssName = prop.replace(/([A-Z])/g, '-$1').toLowerCase();
let cost;
if (compositorOnly.has(cssName)) cost = 'compositor-only (cheap)';
else if (paintOnly.has(cssName)) cost = 'paint-only (moderate)';
else cost = 'layout-triggering (expensive)';
propAnalysis.push({ property: cssName, cost: cost });
}
analysis.push({
type: anim.constructor.name,
animationName: anim.animationName || null,
id: anim.id || null,
playState: anim.playState,
duration: effect.getTiming ? effect.getTiming().duration : null,
iterations: effect.getTiming ? effect.getTiming().iterations : null,
target: target ? target.tagName + (target.id ? '#' + target.id : '') + (target.className ? '.' + String(target.className).split(' ')[0] : '') : null,
properties: propAnalysis,
hasExpensiveProps: propAnalysis.some(p => p.cost.includes('layout') || p.cost.includes('paint'))
});
}
return {
totalAnimations: analysis.length,
expensiveCount: analysis.filter(a => a.hasExpensiveProps).length,
animations: analysis
};
}`
})
Step 8 -- Audit will-change Usage
Check for will-change declarations: overuse wastes GPU memory, underuse on
animated elements causes jank.
browser_evaluate({
function: `() => {
const allElements = document.querySelectorAll('*');
const willChangeElements = [];
const animatedWithoutWillChange = [];
const activeAnimations = document.getAnimations();
const animatedElements = new Set(activeAnimations.map(a => a.effect && a.effect.target).filter(Boolean));
for (const el of allElements) {
const style = getComputedStyle(el);
const wc = style.willChange;
if (wc && wc !== 'auto') {
const rect = el.getBoundingClientRect();
willChangeElements.push({
element: el.tagName + (el.id ? '#' + el.id : '') + (el.className ? '.' + String(el.className).split(' ')[0] : ''),
willChange: wc,
isCurrentlyAnimated: animatedElements.has(el),
size: Math.round(rect.width) + 'x' + Math.round(rect.height),
issue: !animatedElements.has(el) ? 'will-change set but element is not animated (wasted GPU memory)' : null
});
}
if (animatedElements.has(el) && (!wc || wc === 'auto')) {
animatedWithoutWillChange.push({
element: el.tagName + (el.id ? '#' + el.id : '') + (el.className ? '.' + String(el.className).split(' ')[0] : ''),
animations: activeAnimations
.filter(a => a.effect && a.effect.target === el)
.map(a => a.animationName || a.constructor.name)
});
}
}
return {
willChangeCount: willChangeElements.length,
willChangeElements: willChangeElements,
animatedWithoutWillChange: animatedWithoutWillChange.slice(0, 20),
recommendation: willChangeElements.length > 10 ? 'EXCESSIVE: ' + willChangeElements.length + ' elements with will-change. This wastes GPU memory.' : 'OK'
};
}`
})
Step 9 -- Harvest Frame Timing and Jank Data
browser_evaluate({
function: `() => {
// Stop the frame monitor
window.__frameTiming.running = false;
const frames = window.__frameTiming.frames;
const fps = frames.length > 0 ? 1000 / (frames.reduce((a,b) => a+b, 0) / frames.length) : 0;
// Percentile calculation
const sorted = [...frames].sort((a,b) => a - b);
const p50 = sorted[Math.floor(sorted.length * 0.5)] || 0;
const p95 = sorted[Math.floor(sorted.length * 0.95)] || 0;
const p99 = sorted[Math.floor(sorted.length * 0.99)] || 0;
return {
frameTiming: {
totalFrames: window.__frameTiming.frameCount,
droppedFrames: window.__frameTiming.droppedFrames,
droppedPct: Math.round((window.__frameTiming.droppedFrames / window.__frameTiming.frameCount) * 10000) / 100,
avgFps: Math.round(fps * 10) / 10,
maxFrameTime: Math.round(window.__frameTiming.maxFrameTime * 100) / 100,
percentiles: {
p50: Math.round(p50 * 100) / 100,
p95: Math.round(p95 * 100) / 100,
p99: Math.round(p99 * 100) / 100
}
},
longAnimationFrames: {
count: window.__longFrames.length,
frames: window.__longFrames.slice(0, 10)
}
};
}`
})
Step 10 -- Harvest CDP Animation Data
browser_run_code({
code: `async (page) => {
return {
cdpAnimations: page.__animationData || [],
layerCount: (page.__layerData || []).length,
layers: (page.__layerData || []).filter(l => l.drawsContent).slice(0, 20)
};
}`
})
Step 11 -- Optional: Enable Paint Rects Visualization
Enable paint flashing to visually identify areas being repainted.
browser_run_code({
code: `async (page) => {
const client = await page.context().newCDPSession(page);
await client.send('Rendering.setShowPaintRects', { result: true });
return 'Paint rects visualization enabled (green flashes on repainted areas)';
}`
})
browser_wait_for({ time: 3 })
browser_take_screenshot({ type: "png", filename: "animation-paint-rects.png" })
Disable paint rects:
browser_run_code({
code: `async (page) => {
const client = await page.context().newCDPSession(page);
await client.send('Rendering.setShowPaintRects', { result: false });
return 'Paint rects visualization disabled';
}`
})
Interpreting Results
Frame Rate Thresholds
| FPS | Rating | User Perception |
|---|---|---|
| 60 | Excellent | Buttery smooth |
| 45-59 | Good | Slightly noticeable on fast transitions |
| 30-44 | Poor | Visibly janky |
| < 30 | Critical | Unusable, stuttering |
Property Cost Classification
| Cost Level | Properties | Impact |
|---|---|---|
| Compositor-only | transform, opacity, filter | GPU-accelerated, no main thread |
| Paint-only | color, background-color, box-shadow | Repaint but no layout |
| Layout-triggering | width, height, top, left, margin, padding, font-size | Full layout recalculation |
Report Format
## Animation Profiler -- <url>
### Frame Rate
- Average FPS: 57.2
- Dropped frames: 8/420 (1.9%)
- Max frame time: 42.1ms (p99: 28.3ms)
### Active Animations (6 total)
| # | Type | Name | Target | Duration | Properties | Cost |
|---|------|------|--------|----------|------------|------|
| 1 | CSSAnimation | fadeIn | DIV.hero | 500ms | opacity | compositor |
| 2 | CSSTransition | (unnamed) | BUTTON.cta | 200ms | background-color | paint |
| 3 | CSSAnimation | slideUp | DIV.card | 800ms | transform | compositor |
| 4 | CSSAnimation | expand | DIV.panel | 300ms | height, padding | LAYOUT |
### Expensive Animations (1 found)
1. DIV.panel "expand" animates height + padding (layout-triggering)
Recommendation: use transform: scaleY() or max-height with overflow
### will-change Audit
- 3 elements with will-change
- 1 unnecessary: DIV.footer has will-change: transform but is not animated
- 2 animated elements missing will-change
### Long Animation Frames (jank)
- 2 long frames detected
1. 68ms blocking at 2.3s (script: main.js:142 handleScroll)
2. 52ms blocking at 5.1s (script: analytics.js:89 trackEvent)
What to Look For
- Layout-triggering animations: animating
width,height,top,left,margin,padding, orfont-sizecauses expensive layout recalculations every frame. Usetransformandopacityinstead. - will-change on static elements:
will-changepromotes elements to their own compositor layer, consuming GPU memory. Only use it on elements that will actually animate. - High dropped frame count (>5%): indicates jank. Check long animation frame data for the cause (heavy JS, forced synchronous layouts).
- Long animation frames with script attribution: the
sourceURLandsourceFunctionNamefields point directly to the JS function causing jank.
Limitations
- Chromium only: CDP Animation domain, LayerTree domain, and
long-animation-framePerformanceObserver are Chromium-specific. - Web Animations API coverage:
document.getAnimations()captures CSS animations, CSS transitions, and Web Animations API animations. It does not capture JS-driven animations usingrequestAnimationFramedirectly (those are detected via frame timing instead). - will-change audit is snapshot-based: elements may have
will-changeadded/removed dynamically via JS. The audit captures the state at the time of evaluation. - Frame timing via rAF: the requestAnimationFrame-based frame measurement adds minimal overhead but is less precise than the browser's internal frame scheduler. Results are approximate.
- Paint rects screenshot: paint rect visualization (green flashes) requires capturing the screenshot at the exact moment of a repaint. The screenshot may not show active paint rects if repaints have settled.