Agent Skill
2/7/2026

agent-coordination

This skill should be used when working on the Zero-Day Attack Unity project. Provides guidance for coordinating specialized agents across ALL development activities including bug investigation, implementation, design exploration, architecture decisions, Unity/MCP integration, and multi-phase planning. Trigger phrases: "fix this bug", "implement", "design", "investigate", "refactor", "review", "plan", "coordinate", "which agent", "help me with", "explore the codebase", or any development work on this Unity game project.

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jwmyers
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npx skills add jwmyers/vui-vux-plugins

SKILL.md

Nameagent-coordination
DescriptionThis skill should be used when working on the Zero-Day Attack Unity project. Provides guidance for coordinating specialized agents across ALL development activities including bug investigation, implementation, design exploration, architecture decisions, Unity/MCP integration, and multi-phase planning. Trigger phrases: "fix this bug", "implement", "design", "investigate", "refactor", "review", "plan", "coordinate", "which agent", "help me with", "explore the codebase", or any development work on this Unity game project.

name: Agent Coordination description: | This skill should be used when working on the Zero-Day Attack Unity project. Provides guidance for coordinating specialized agents across ALL development activities including bug investigation, implementation, design exploration, architecture decisions, Unity/MCP integration, and multi-phase planning.

Trigger phrases: "fix this bug", "implement", "design", "investigate", "refactor", "review", "plan", "coordinate", "which agent", "help me with", "explore the codebase", or any development work on this Unity game project. version: 0.3.0

Agent Coordination for Zero-Day Attack

This skill provides guidance for selecting and coordinating agents and skills when working on Zero-Day Attack. For structured planning workflows, use the /start-planning command.

Available Agents

AgentDomainBest Skills to Load First
code-architectCode structure, patterns, layer separationproject-architecture
game-designerGame rules, mechanics, player experiencezero-day-rules
ui-ux-developerLayout, sizing, visual feedbacklayout-sizing, visual-style-guide
input-developerBoard SDK, touch input, piece detectionboard-sdk
scene-builderUnity hierarchy, GameObjects, prefabsunity-mcp-tools
test-engineerWriting and running testsunity-testing
deployment-specialistBuilding APK, Board deployment(none required)
mcp-advisorMCP tool selection, troubleshootingunity-mcp-tools
project-producerDocumentation, workflow coordinationdocumentation

Available Skills

SkillDomainRelevant Agents
zero-day-rulesGame mechanics, phases, scoringgame-designer, code-architect
project-architectureNamespaces, singletons, layerscode-architect, any implementation agent
board-sdkTouch input, pieces, contacts, simulatorinput-developer, code-architect
layout-sizingScreen dimensions, coordinates, SVGui-ux-developer, scene-builder
visual-style-guideColors, rendering order, visual designui-ux-developer, scene-builder
unity-mcp-toolsMCP tool usage and patternsmcp-advisor, scene-builder
unity-testingEditMode/PlayMode teststest-engineer, code-architect
documentationDoc conventions, CLAUDE.md maintenanceproject-producer

Agent Selection by Context

Agents trigger automatically based on context:

When Working OnPrimary AgentSupporting Agents
Architecture decisionscode-architectgame-designer
Game rules or mechanicsgame-designercode-architect
Token or tile implementationcode-architectinput-developer, ui-ux-developer
Touch/glyph handlinginput-developercode-architect
Layout or positioningui-ux-developercode-architect
Unity scene hierarchyscene-buildermcp-advisor
Writing teststest-engineercode-architect
Build or deploymentdeployment-specialist-
MCP issues or tool selectionmcp-advisor-
Documentation updatesproject-producer-

Note: For any implementation work, include code-architect to ensure proper layer separation and architectural consistency.

Skill and Agent Pairing Examples

Bug in token placement:

  • Load: board-sdk, project-architecture
  • Agents: input-developer (SDK behavior), code-architect (state flow)

New game feature:

  • Load: zero-day-rules, project-architecture
  • Agents: game-designer (rules), code-architect (implementation)

Visual/layout issue:

  • Load: layout-sizing, visual-style-guide
  • Agents: ui-ux-developer (visuals), code-architect (if code changes needed)

Unity scene work:

  • Load: unity-mcp-tools
  • Agents: scene-builder (hierarchy), mcp-advisor (tool selection)
  • Enable MCP tools first: /unity-mcp-enable scene-read gameobject

Writing tests:

  • Load: unity-testing, project-architecture
  • Agents: test-engineer

Technical Notes

Subagent Capabilities

Subagents CAN:

  • Use MCP tools directly when enabled by orchestrator
  • Access skills declared in their frontmatter
  • Use standard Claude Code tools (Read, Edit, Bash, etc.)

Subagents CANNOT:

  • Execute slash commands
  • Enable/disable MCP tools

MCP Tool Workflow

  1. Orchestrator enables tools with this command: /unity-mcp-enable [groups]
  2. Spawn agent with MCP-related task
  3. Agent uses MCP tools directly
  4. Orchestrator resets toools with this commmand: /unity-mcp-reset

Agent Results

After agents complete, consider:

  • Which agent provided which insight (attribution)
  • Agent IDs for potential resumption
  • Consensus or conflicts among findings

Commands

CommandPurpose
/start-planning [task]Structured planning workflow
/unity-mcp-enable [groups]Enable MCP tools before agents
/unity-mcp-resetDisable MCP tools after work
/update-documentationDocument changes

Reference Files

  • references/plugin-components.md - Full component reference
  • references/workflow-patterns.md - Example workflow sequences
  • references/handoff-protocols.md - Agent transition patterns
Skills Info
Original Name:agent-coordinationAuthor:jwmyers