Agent Skill
2/7/2026

ui-ux

Guide UI/UX design principles for usability and accessibility. Use when designing interfaces, establishing visual hierarchy, implementing forms, handling UI states (loading, empty, error, success), ensuring accessibility compliance, or evaluating usability. Note: For creative visual aesthetics and bold design choices, use the frontend-design skill instead. Triggers: "UX", "usability", "accessibility", "user interface", "design principles", "a11y", "WCAG", "visual hierarchy", "responsive design", "user experience".

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SKILL.md

Nameui-ux
DescriptionGuide UI/UX design principles for usability and accessibility. Use when designing interfaces, establishing visual hierarchy, implementing forms, handling UI states (loading, empty, error, success), ensuring accessibility compliance, or evaluating usability. Note: For creative visual aesthetics and bold design choices, use the frontend-design skill instead. Triggers: "UX", "usability", "accessibility", "user interface", "design principles", "a11y", "WCAG", "visual hierarchy", "responsive design", "user experience".

name: ui-ux description: Guide UI/UX design principles for usability and accessibility. Use when designing interfaces, establishing visual hierarchy, implementing forms, handling UI states (loading, empty, error, success), ensuring accessibility compliance, or evaluating usability. Note: For creative visual aesthetics and bold design choices, use the frontend-design skill instead. Triggers: "UX", "usability", "accessibility", "user interface", "design principles", "a11y", "WCAG", "visual hierarchy", "responsive design", "user experience".

UI/UX Design Principles

Good design is invisible. Users should accomplish their goals without thinking about the interface. Every element should have a purpose. Design for the user's mental model, not the system's architecture.

Fundamental Principles

Clarity

Make it obvious: Users shouldn't have to guess.

  • Clear labels that describe actions
  • Visual hierarchy that guides attention
  • Consistent patterns across the interface

Reduce cognitive load:

  • One primary action per screen
  • Progressive disclosure of complexity
  • Recognition over recall (show options, don't require memory)

Consistency

Internal consistency: Same patterns within your product.

  • Same action, same appearance everywhere
  • Same terminology throughout
  • Predictable locations for common elements

External consistency: Match user expectations from other products.

  • Standard icons and gestures
  • Platform conventions
  • Common interaction patterns

Feedback

Users need to know:

  • What just happened (confirmation)
  • What's happening now (progress)
  • What they can do (affordance)
  • What went wrong (error states)

Response times:

  • < 100ms: Feels instant
  • 100ms - 1s: Noticeable delay, keep user informed
  • 1s: Show progress indicator

  • 10s: Allow users to do something else

Forgiveness

Prevent errors: Disable impossible actions, confirm destructive actions, validate input early.

Enable recovery: Undo for reversible actions, clear error messages with solutions, never lose user work.

Visual Hierarchy

Establishing Hierarchy

Guide users through content by importance:

  1. Size: Larger elements draw attention first
  2. Color: High contrast and saturated colors stand out
  3. Position: Top-left (in LTR languages) gets attention first
  4. Space: Isolation draws attention
  5. Typography: Weight and style differentiate importance

Layout Principles

Proximity: Related items close together, unrelated items apart. Group by function, use whitespace to separate sections.

Alignment: Create visual connections. Align elements to a grid, consistent margins and padding.

Contrast: Differentiate elements with purpose. Primary vs. secondary actions, active vs. inactive states.

Typography

Readability

Line length: 45-75 characters per line for body text. Line height: 1.4-1.6 for body text, tighter for headings (1.2-1.4). Font size: Minimum 16px for body text on web. Test on actual devices.

Typographic Hierarchy

LevelPurposeTreatment
H1Page titleLargest, boldest
H2Section headingLarge, bold
H3SubsectionMedium, semibold
BodyMain contentRegular weight
CaptionSupporting infoSmaller, lighter

Font Selection

  • High x-height improves legibility
  • Clear distinction between similar letters (l, 1, I)
  • Match the tone: Sans-serif (modern), Serif (traditional), Monospace (technical)
  • Limit variety: 1-2 font families maximum

Color

Color Usage

Semantic meaning:

  • Red: Error, danger, destructive
  • Yellow/Orange: Warning, caution
  • Green: Success, positive
  • Blue: Information, links, primary actions
  • Gray: Disabled, secondary, neutral

Functional palette: Primary (brand, main actions), Secondary (supporting), Accent (highlights, focus), Neutral (backgrounds, text), Semantic (success, warning, error).

Accessibility

Contrast ratios (WCAG AA):

  • Normal text: 4.5:1 minimum
  • Large text (18px+ or 14px bold): 3:1 minimum
  • UI components and graphics: 3:1 minimum

Don't rely on color alone: Use icons + color for status, text labels for important distinctions.

Interactive Elements

Buttons

Visual hierarchy:

TypeUseAppearance
PrimaryMain actionFilled, prominent
SecondaryAlternative actionOutlined or subdued
TertiaryMinor actionText-only
DestructiveDangerous actionRed, requires confirmation

States: Default, Hover, Active/Pressed, Focus, Disabled, Loading.

Forms

Labels: Above or beside inputs (not inside as placeholder only). Clear and concise. Required field indicator.

Input states: Empty (placeholder hint), Focused (visible border/ring), Filled (shows value), Error (red border + message), Disabled (grayed).

Validation: Validate on blur, show errors near the problematic field, keep valid inputs intact on error.

Help text: Below inputs for format hints, before submission for important notes.

Navigation

Primary navigation: Always visible or easily accessible, shows current location, consistent across pages.

Breadcrumbs: For deep hierarchies, shows path from home, each level clickable.

Search: Prominent for content-heavy sites, autocomplete for efficiency, handle empty states gracefully.

Responsive Design

Breakpoint Strategy

BreakpointTarget
320-480pxMobile phones
481-768pxTablets portrait
769-1024pxTablets landscape, small laptops
1025-1200pxDesktops
1201px+Large screens

Mobile-First Approach

Start with mobile constraints, enhance for larger screens.

Considerations:

  • Touch targets: minimum 44x44px
  • Thumb zones: primary actions within reach
  • Reduced content: show what matters
  • Simplified navigation: hamburger menu, bottom nav

Adaptive Layouts

Fluid grids: Percentages over fixed widths. Flexible images: Max-width: 100%. Reflow content: Stack elements on narrow screens. Hide/show: Progressive disclosure by screen size.

Common UI Patterns

Modals/Dialogs

When to use: Focused tasks requiring immediate attention, confirmation before destructive actions, quick forms without leaving context.

Guidelines: Clear title and purpose, easy to dismiss (X, click outside, Escape), prevent body scroll, focus trap for keyboard users, don't nest modals.

Notifications/Toasts

Types: Success (confirm completed action), Error (explain what went wrong), Warning (alert to potential issues), Info (provide helpful information).

Guidelines: Auto-dismiss for success (3-5 seconds), persist for errors until dismissed, don't block important content.

Loading States

Skeleton screens: Show structure while loading content. Better than spinners for known layouts.

Spinners: Show activity for unknown duration. Keep them small and unobtrusive.

Progress bars: Show completion percentage when duration is predictable.

Empty States

Turn zero-content into opportunity:

  • Explain what will appear here
  • Provide action to add content
  • Don't leave completely blank
  • Make it helpful, not just decorative

Accessibility (a11y)

For detailed accessibility guidance, see references/accessibility.md.

Core Requirements

Keyboard navigation: All interactive elements reachable via Tab, logical tab order, visible focus indicators, no keyboard traps.

Screen readers: Semantic HTML structure, alt text for images, ARIA labels where needed, meaningful link text.

Motor impairments: Large click targets, adequate spacing, no time-limited interactions.

ARIA Basics

Roles: What an element is (role="button", role="dialog"). States: Current condition (aria-expanded, aria-selected, aria-disabled). Properties: Relationships (aria-label, aria-describedby, aria-live).

Animation

Purpose

Animation should serve a purpose:

  • Feedback: Confirm user action
  • Orientation: Show where things came from/went to
  • Attention: Draw focus to important changes
  • Delight: Add personality (sparingly)

Timing

DurationUse
100-200msMicro-interactions (hover, focus)
200-300msSimple transitions (fade, slide)
300-500msComplex transitions (page, modal)

Easing: Ease-out for entering objects, ease-in for leaving, ease-in-out for moving.

Motion Reduction

Respect user preferences:

  • Check prefers-reduced-motion media query
  • Reduce or remove animations for these users
  • Keep essential transitions, remove decorative ones

Common Pitfalls

Visual Clutter

Too many elements competing for attention. Fix: Remove unnecessary elements, increase whitespace, establish clear hierarchy.

Inconsistency

Same actions look or behave differently. Fix: Create and follow a design system.

Hidden Functionality

Features users can't discover. Fix: Make important features visible, use progressive disclosure thoughtfully.

Ignoring Edge Cases

Designing only for the happy path. Fix: Design all states: loading, empty, error, partial, overflow.

Inaccessibility

Excluding users with disabilities. Fix: Follow WCAG guidelines, test with keyboard, screen readers, and real users.

UX Checklist

Before shipping:

  • Clear visual hierarchy guides user attention
  • Primary actions are obvious and prominent
  • Consistent patterns across the interface
  • All states designed (loading, empty, error, success)
  • Feedback provided for all user actions
  • Errors are clear and helpful
  • Undo available for reversible actions
  • Accessible via keyboard
  • Color contrast meets WCAG AA
  • Works on mobile and desktop
  • Tested with real users
Skills Info
Original Name:ui-uxAuthor:barryrn