Agent Skill
2/7/2026

love-touch

Provides an interface to touch-screen presses. Use this skill when working with touch operations, multi-touch gestures, touch events, or any touch-related operations in LÖVE games.

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redkenrok
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SKILL.md

Namelove-touch
DescriptionProvides an interface to touch-screen presses. Use this skill when working with touch operations, multi-touch gestures, touch events, or any touch-related operations in LÖVE games.

name: love-touch description: Provides an interface to touch-screen presses. Use this skill when working with touch operations, multi-touch gestures, touch events, or any touch-related operations in LÖVE games. license: MIT metadata: author: Ron Dekker <rondekker.nl>

When to use this skill

Provides an interface to touch-screen presses. Use this skill when working with touch operations, multi-touch gestures, touch events, or any touch-related operations in LÖVE games.

Common use cases

  • Handling touch screen input
  • Implementing multi-touch gestures
  • Working with touch-based game controls
  • Managing touch events and callbacks
  • Supporting mobile touch interfaces

Functions

  • love.touch.getPosition(id: light userdata) -> x: number, y: number: Gets the current position of the specified touch-press, in pixels.
  • love.touch.getPressure(id: light userdata) -> pressure: number: Gets the current pressure of the specified touch-press.
  • love.touch.getTouches() -> touches: table: Gets a list of all active touch-presses.

Examples

Handling touch input

function love.touchpressed(id, x, y, dx, dy, pressure)
  -- Store touch position
  touches[id] = {x = x, y = y, pressure = pressure}

  -- Handle touch at position (x, y)
  handleTouchAt(x, y)
end

Multi-touch handling

function love.touchmoved(id, x, y, dx, dy, pressure)
  if touches[id] then
    -- Update touch position
    touches[id].x = x
    touches[id].y = y

    -- Handle drag gesture
    handleDrag(id, dx, dy)
  end
end

function love.touchreleased(id, x, y, dx, dy, pressure)
  -- Remove touch
  touches[id] = nil
end

Best practices

  • Support both touch and mouse input for cross-platform compatibility
  • Handle multi-touch gestures appropriately
  • Consider touch interface design for mobile devices
  • Test touch input on target platforms
  • Be mindful of touch accuracy and precision

Platform compatibility

  • Desktop (Windows, macOS, Linux): Touch support on touchscreen devices
  • Mobile (iOS, Android): Full multi-touch support
  • Web: Browser-based touch support
Skills Info
Original Name:love-touchAuthor:redkenrok